mekanism pipes not connecting
The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. simplegens-1.16.5-3.0.9.2.jar Higher tiers of upgrades mean a higher transfer rate. Already on GitHub? So I leave again, touching nothing, and things start working again. You signed in with another tab or window. When this issue started. Fluid Pipe (Immersive Engineering) - Feed The Beast Wiki I have the same problem and I can only solve it by deactivating any chunk loader I have in the same area of the pipes/conduits, travelling far away and then comming back. I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. Mekanism cable networks cease to exist when leaving an area and coming back, chunk-loaded or not. The issue for 1.16 is not this issue, it is #6356 as it also can happen vertically now it seems not just across chunks. Already on GitHub? CTM-MC1.16.1-1.1.2.6.jar Mekanism can also run off MJ, and I believe it also works with EU. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Do Not Sell or Share My Personal Information. Here's a picture showing it happening within one chunk. [Suggestion] Be able to stop pipes connecting #3765 - Github For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. The speed can only be increased by adding an upgrade. Pipez - Mods - Minecraft - CurseForge If chunkloaders are left active in the problem area, it won't fix. FluxNetworks-1.16.5-6.1.7.12.jar --Another edit-- But than the power problem with mekanism started. Nothing is transmitting power. morecfm-1.3.1-1.16.3.jar Even using a pipe one a machine with autoeject turned on works just fine. I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. Wooden Kinesis Pipe - Official Feed The Beast Wiki The worst is when you accidentally cross two full gas lines as each gas infiltrates the other line and can cause issues later down the road unless you rip out every last pipe.wasting all that gas. Mekanism chemical mass storage | Feed the Beast Fixed a variety of issues related to transmitter networks (this seems, https://discord.com/channels/554379889122213888/560583846509281280/912041633334296667, Powah ender cell loses connection to cable on world load, randomly loses connection to cable on worldload with multi structures, Power does not come back after breaking a long universal cable, Add some initial game tests related to transmitters, and also make us, Fix some issues with transmitters in inaccessible chunks, Update deps and port to 1.19.2, and drop support for 1.19.0 and bump , Just to confirm all these cases are on a server. replacing a cable with a new one results in just that one filling up. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. #1 Is there a better way to store Mekanism chemicals other than the gas tanks? This factory should accept oxygen, but none is going in. I can report the same thing is happening in my single player world. The pipe-to-ground pipes will not connect to pipes that are beside them. Basic Logistical Transporter - Official Feed The Beast Wiki Privacy Policy. Scan this QR code to download the app now. WailaHarvestability-mc1.16.x-forge-1.1.15.jar The pipe connects to the top of an elite purifying factory. Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. openjdk version "16.0.1" 2021-04-20 It broke the entire RS system. Than followed by all Meka machine blocks losing power. Have a question about this project? I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. xlfoodmod-1.16.4-1.2.0.jar. Is there an ETA on a resolution for this? two pipes filled with the same gas are also (re)connectable. area is completely chunkloaded. have issues connecting to Thermal Series blocks. It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe . The mechanical pipes (2 steel + 1 bucket) work similar to the universal cables, except with liquids. And it will just drain. I'll consider adding color support in the future. Mousing over a Mekanism machine or factory will show the color for that side, . Now here is the kicker.. Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). chunkloaders-1.1.7-mc1.16.5.jar because my buddy said he replaced them all ( this did not happen to me , It seems this may be affecting the digital miner as well, it seems to sit there doing nothing, I leave and come back and its happily mining. I have not left the chunks that the cables are in or quit to the game menu. Now we are going to play more today so if anything happens i'll keep you updated . Machines on the right ran out of power, as expected. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. cgm-1.0.1-1.16.3.jar As you can see from the pictures, it doesnt even connect to the chemical infuser, so am i doing something wrong here or is it the code fault? Thermal Series: [Expansion]1.1.1, [Foundation] 1.1.2. By clicking Sign up for GitHub, you agree to our terms of service and In recent versions cables/pipes/etc seem to have lost microblocks support. I found the following in the server log. EnderStorage-1.16.5-2.8.0.168-universal.jar I am not running a server. Well occasionally send you account related emails. Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 Bookshelf-Forge-1.16.5-10.3.29.jar I've handled this on my end. And you can do that till it has thousands of MFE units. Click the extracting part of the pipe to change modes, add filters or add upgrades. back ( usually teleports to me and goes back to his base ). a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. Already on GitHub? Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. I've got the issue too: FTB Revelations pack. valkyrielib-1.16.5-3.0.9.5.jar The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. OreExcavation-1.8.157.jar To transport liquids, for example, from machine to machine, connect them with pipes (shown in Picture 1). Cookie Notice The sneakypipes settings on the machine are set to all sides input. If a cable is next to another, the two will connect. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe).
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